Electronics (Modern)

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 Electronics (Modern) (01%) 

For troubleshooting and repair electronic equipment. Allows simple electronic devices to be made. This is a skill for the present day - use Physics and Electrical Repair for electronic developments of the 1920s.

Unlike the Electrical Repair skill, parts needed for electronics work often cannot be jury-rigged: they are designed for precise jobs. Often without the right microchip or circuit board, the skill-user is out of luck unless they can contrive some form of workaround.

Opposing skill/Difficulty level: Time is a factor in fabrication or repair, and the difficulty level should be lowered if time is unlimited, especially if the character has access to manuals and parts.

If the investigator has the correct parts and instructions, putting together a standard computer should not even require a skill roll.


 * Regular difficulty: repairing minor damage to a computer or electronic device - the kind of service one might expect under warranty.
 * Hard difficulty: use scavenged parts to

Pushing examples: taking longer to construct or repair a device; researching new or other methodologies.

Sample Consequences of failing a Pushed roll: fry circuitry or other delicate parts; take damage from electric shock, create a device that does something other than what was intended.


 * If an insane investigator fails a pushed roll, they become paranoid, convinced that every item they come across contains electronic bugging devices: the telephone, the television, the refrigerator.