Mechanical Repair

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 Mechanical Repair (10%) 

This skill allows the investigator to repair a broken machine or to create a new one. Basic carpentry and plumbing projects can be performed, as well as constructing items (such as a pulley system) and repairing items (such as a steam pump). Special tools or parts may be required. This skill can be used to open common household locks, but nothing more advanced - see the Locksmith skill for more complex locks. Mechanical Repair is a companion skill to Electrical Repair, and both may be necessary to fix complex devices, such as a car or an aircraft.

Opposing skill/Difficulty level:


 * Regular difficulty: repair or create a simple device; open a basic lock.
 * Hard difficulty: repair a heavily damaged device, create a complex device with limited resources.

Pushing examples: completely dismantling the device; taking longer; risk using excessive force to knock the device into action (e.g. hitting the thing until it works).

Sample Consequences of failing a Pushed roll: you have broken the device beyond repair; you hurt yourself while working on the device (perhaps cutting your hand, etc.); you become obsessed with the device and find you have spent the whole day and night working on it.


 * If an insane investigator fails a pushed roll, they fill a telephone directory-sized notepad with scribbled designs, culminating in the creation of a bizarre device using organic matter and household appliances.