Penalty Dice

(Back to Bonus Dice and Penalty Dice)

For each Penalty die: Roll an additional "tens" percentage die alongside the usual pair of percentage dice. You are now rolling 3 separate dice: one "units" die and two "tens" dice. For a Penalty, use the "tens" die that yields the worse (higher) result.

''In a dire turn of events, two investigators, Felix and Harrison, have been captured by the insane cultists of the Scarlet Smile. The cultists decide to have some fun at the investigators' expense, decreeing that both must undertake the Ordeal of Pain, from which only one can survive; the loser will be sacrificed to the cultists' foul god.''

''The Ordeal of Pain involves lifting up a huge rock and holding it aloft. Whoever holds the rock up longest will win. This requires an opposed Strength roll from each of the investigators. The Keeper rules that Harrison must take a Penalty die, as he recently suffered a Major Wound (he received an injury when he was captured by the cultists) and is still recovering.''

Felix's player rolls 51 against STR 65 - a Regular success.

''Harrison's STR is 55. His player rolls 20 and 40 on two tens dice and 1 on the units die, which can be combined to read 21 or 41. The extra die was a Penalty die so Harrison must take the higher result - a Regular success.''

Both players have achieved a Regular success, so Felix wins because he has the higher STR.

''Felix is able to hold the rock above his head for longer than Harrison. The cultists jeer and lead Harrison off towards their altar.''

See also Bonus Dice and Difficulty Levels vs. Bonus/Penalty Dice