Fighting (Specializations)

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 Fighting (Specializations) (varies %) 

The Fighting skill denotes a character's skill in melee combat. You may spend skill points to purchase any skill specialization. The generic Fighting skill cannot be purchased. Choose fighting specializations appropriate to your investigator's occupation and history.

Those starting the game with a Fighting (Brawl) skill of 50% or higher may wish to choose some type of formal training as part of their background to account for their skill level. A myriad of fighting styles exist, each with its own pros and cons. Martial arts are simply a way of developing a person's Fighting skill. Decide how the character learned to fight, whether it be from formal military training, martial arts classes, or learned the hard way as a result of street-fighting. The term "brawl" might feel too crude for a skilled martial artist and could be replaced (with Karatefor example) if a player so wished.


 * Note: as a combat skill, this cannot be pushed.

 Specializations: 

Axe(15%): use this skill for larger wood axes. A small hatchet can be used with basic brawling skill. If thrown, use the Throw skill.

Brawl (25%): includes all unarmed fighting and basic weapons that anyone could pick up and make use of, such as clubs (up to cricket bats or baseball bats), knives, and many improvised weapons, such as bottles and chair legs. To determine the damage done with an improvised weapon, the Keeper should refer to the weapons list and pick something comparable.

Chainsaw (10%): the first gasoline-powered, mass-produced chainsaw appeared in 1927, however earlier versions existed.

Flail (10%): nunchaku, morning stars, and similar medieval weapons.

Garrote (15%): any length of material used to strangle. Requires the victim to make a Fighting Maneuver to escape, or suffer 1D6 damage per round.

Spear (20%): lances and spears. If thrown, use the Throw skill.

Sword (20%): all blades over two feet in length.

Whip (05%): bolas and whips.


 * Note: Thrown knives use the Throw skill.

Weapons and their skill categories are listed in the Weapons Table. The above specializations may not cover all weapons, but where possible try to fit other weapons into one of the above categories. Chainsaw is included as a weapon because of its use in numerous films, but players should note that the chance of a fumble is doubled and that they risk killing their investigator (or removing a limb) should this happen.