Actions in a Combat Round

(Back to The Combat Round)

On their turn in DEX order (highest to lowest) each character may use their action:


 * To initiate an attack using the Fighting or Firearms skill *
 * To perform a Fighting Maneuver
 * To flee from the combat.
 * To cast a spell.
 * To perform some other action requiring time and perhaps a dice roll, such as picking a lock while others fight.

*Note that some monsters are capable of multiple attacks in one round: these all take place on the monster's turn.

A character may elect to delay acting until another character has acted. If this leads to more than one character wishing to act simultaneously, the one with the highest DEX takes priority. If both insist on waiting for the other, the round may end with neither of them acting and therefore losing their action, after which play will continue with the usual order of combat next round.