Swim

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 Swim (20%) 

The ability to float and to move through water or other liquid. Only roll Swim in times of crisis or danger, or when the Keeper judges it appropriate. Failing a pushed Swim roll can result in a loss of hit points. It may also lead to the person being washed away downstream, partially or completely drowned.

Opposing skill/Difficulty level: Modifiers may be awarded


 * Swimming a length in the swimming pool: no roll required.
 * Regular difficulty: swimming in a fast-moving current.
 * Hard difficulty: swimming against a rapid current while fully dressed; adverse weather conditions.

Pushing examples: taking a big breath and really going for it with all your remaining strength; pushing your physical limits.

Sample Consequences of failing a Pushed roll: the current pulls you under and you lose consciousness, awaking on an unknown beach; you are pulled under and are injured by being dashed against rocks; you strive for the lifeboat and, just as you make it, you feel something cold and slimy grab your ankle.


 * If an insane investigator fails a pushed roll, they keep on swimming and probably consider dry ground dangerous for some reason.