Appraise

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 Appraise (05%) 

Used to estimate the value of a particular item, including the quality, material used, and workmanship. Where relevant, the skill-user could pinpoint the age of the item, assess its historical relevance, and detect forgeries.

Opposing skill/Difficulty level:


 * Regular difficulty: an item that was not rare at its time of manufacture, and is made of a common material (e.g. 50 year-old gold watch)


 * Hard difficulty: an unusual item, perhaps made of uncommon materials (e.g. a foreign-made object of several hundred years in age, such as an ancient tome)

Pushing examples: checking an item's validity with another expert; conducting testing; researching an item.

Samples Consequences of failing a Pushed roll: accidentally ruining the item in question; bringing the item to the attention of other people, leading to its theft; activating whatever function the item might serve.


 * If an insane investigator fails a pushed roll, he or she could destroy the item, believing it to be cursed; alternatively they regard the item as their personal salvation and refuse to give it up to anyone else.