Bouts of Madness - Real Time (roll 1D10)

(Back to A Bout of Madness - Real Time)

1) Amnesia: The investigator has no memory of events that have taken place since they were last in a place of safety. For example, it seems to them that one moment they were eating breakfast and the next they are facing a monster. This lasts for 1D10 rounds.

2) Psychosomatic disability: The investigator suffers psychosomatic blindness, deafness, or loss of the use of a limb or limbs for 1D10 rounds.

3) Violence: A red mist descends on the investigator and they explode in a spree of uncontrolled violence and destruction directed at their surroundings, allies or foes alike for 1D10 rounds.

4) Paranoia: The investigator suffers severe paranoia for 1D10 rounds; everyone is out to get them; no one is to be trusted; they are being spied on; someone has betrayed them; what they are seeing is a trick.

5) Significant People: Review the investigator's backstory entry for Significant People. The investigator mistakes another person in the scene for their Significant Person. Consider the nature of the relationship; the investigator acts upon it. This lasts for 1D10 rounds.

6) Faint: The investigator faints. They recover after 1D10 rounds.

7) Flee in panic: The investigator is compelled to get as far away as possible by whatever means are available, even if it means taking the only vehicle and leaving everyone else behind. They travel for 1D10 rounds.

8) Physical hysterics or emotional outburst: The investigator is incapacitated from laughing, crying, screaming etc. for 1D10 rounds.

9) Phobia: The investigator gains a new phobia. Roll 1D100 on Sample Phobias, or the Keeper may choose one. Even if the source of the phobia is not present, the investigator imagines it is there for the next 1D10 rounds.

10) Mania: The investigator gains a new mania. Roll 1D100 on Sample Manias, or the Keeper may choose one. The investigator seeks to indulge in their new mania for the next 1D10 rounds.