Phobia, Mania, Compulsion, Amnesia

(Back to Sanity)

 Phobia 

When exposed to the source of their phobia, or even just thinking about it, a character's symptoms can develop rapidly. Within seconds, palpitations, trembling, choking, and an uncontrollable anxiety appear. The character that they must do everything possible to avoid the situation.

 Mania 

A character with a mania will have a fairly constant euphoric or possibly irritable mood. Symptoms include a general increase in activity, garrulousness, increased self-esteem to the point of delusion, decreased need for sleep, easily distracted, willingness for dangerous or imprudent activities such as reckless driving, hallucinations, delusions, and bizarre behavior.

 Compulsion 

Compulsions tend to be ritual actions performed to affect the future, possibly to prevent some vague notion of impending doom. Though the character may agree the actions are senseless, the need to perform them is overpowering. Even in times of great stress, the character may ignore their survival in order to perform the ritual.

 Amnesia 

An inability to recall important personal information, brought on by a desire to avoid unpleasant memories. The character may just forget the bad experience that caused the amnesia or they could forget major chunks of time, or even everything about themselves. The Keeper may choose to reset Cthulhu Mythos to 0 and maximum Sanity to 99 while the amnesia holds sway; the horror returns when the character's memories do, or when they experience a similarly horrific situation.