Tracking Damage

(Back to Combat)

The number of hit points of damage inflicted by an attack can be used to differentiate between regular damage and major wounds. Someone beaten unconscious by punches (each doing a small bit of damage) may awaken the next day battered and bruised but able to act. However, someone who takes the same total amount of harm from a single attack, such as a gunshot, might be out of action for a week or more before the slow healing process even begins. A punch is likely to result in regular damage, whereas a gunshot is more likely to inflict a Major Wound.

If the damage from a single attack is:


 * Less than half the character's maximum hit points, it is regular damage.
 * Equal to or more than half the character's maximum hit points, it is a Major Wound.
 * More than the character's maximum hit points, the result is death.