Stealth

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 Stealth (20%) 

The art of moving quietly and hiding without alerting those who might hear or see. When attempting to avoid detection, use a Stealth skill roll. Ability with the skill suggests either that the character is adept at moving quietly (light-footed) or skilled in camouflage techniques. The skill might also suggest that the character can maintain a level of patience and coolheadedness to remain still and unseen for long periods.

Opposing skill/Difficulty level: When attempting to hide, the opponent's Spot Hidden or Listen skill is used to set the difficulty of the roll. Situational modifiers may apply (e.g. darkness or loud noises)


 * Regular difficulty: moving quietly around the house to avoid detection by average people (those with Spot Hidden or Listen skills of less than 50%).
 * Hard difficulty: sneaking past an attentive guard dog; having only seconds to find a hiding place.

Pushing examples: taking more time to study the area; removing your shoes; causing a distraction; sitting tight until the coast appears clear.

Sample Consequences of failing a Pushed roll: unbeknown to you, you have been spotted and rather than approach you directly, the cultists decide to summon "something" to get you; you hear the cupboard door behind which you are hiding being locked and then nailed shut.


 * If an insane investigator fails a pushed roll the investigator may believe they are invisible, when in fact, everyone can see them.