Locksmith

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 Locksmith (01%) 

A locksmith can open car doors, hot-wire autos, jimmy library windows, figure out Chinese puzzle boxes, and penetrate ordinary commercial alarm system. The user may repair locks, make keys, or open locks with the aid of skeleton keys, picks, and other tools. Especially difficult locks may require a higher difficulty level.

Opposing skill/Difficulty level:

Regular difficulty: opening or repairing a standard lock.

Hard difficulty: opening a high-security lock.

Pushing examples: completely dismantling the lock; taking longer; using force to pry the mechanism.

Sample Consequences of failing a Pushed roll: the lock is damaged beyond repair (perhaps your lock pick has snapped off inside the lock); you break the puzzle box (perhaps only smashing it will open it now); you trip an alarm, or make enough noise for someone or something to come looking.


 * If an insane investigator fails a pushed roll, they give up on the lock in question and realize the higher purpose of unlocking in their own mind; a veil has been lifted from their eyes, and they see the world in a new that makes complete sense to them, but no sense to anyone of sound mind.