Combat

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Despite their best efforts to avoid bloodshed, sometimes investigators are faced with situations where the outcome can only be decided by fist or gun.

Combat encompasses a range of skills and goals; sometimes an investigator may wish to merely subdue an opponent without causing undue harm, while at other times the goal may be to kill, or simply to flee.

Combat has its own rules that focus on the action and help to determine who is doing what, when it is done, and the degree of success achieved. Rather than having a single roll decide the outcome of the fight, a series of rolls are made until there is a clear victor.

Declaration of Intent: "What is your character doing?"

The Combat Round


 * Dexterity and the Order of Attack
 * Actions in a Combat Round

 Melee Combat 

Fist Fights


 * Resolving a Fighting Attack Made Against a Target That is Fighting Back
 * Resolving a Fighting Attack Made Against a Target That is Dodging
 * Determining Damage

Using Weapons in a Fight


 * Improvised Weapons
 * No Pushing Combat Rolls
 * Does the Monster Fight Back or Dodge?

Fighting Maneuvers


 * Fighting Maneuvers Require a Definite Goal

Striking the First Blow (Surprise)

Outnumbered

Ranged and Thrown Weapons

Escaping Close Combat

Armor


 * Armor Examples

 Firearms Combat 

Firearms


 * Range and Firearms Difficulty Levels
 * Firearms and the DEX Order

Firearm Attack Modifiers


 * Diving for Cover
 * Cover and Concealment
 * Point-Blank Range
 * Aiming
 * Fast-Moving Targets
 * Target Size
 * Reloading Firearms
 * Handguns, Multiple Shots
 * Firing into Melee Combat

Automatic Fire

Malfunctions

 Wounds and Healing 

Wounds and Healing


 * Tracking Damage
 * Regular Damage: the Effects


 * Major Wound: the Effects
 * Zero Hit Points: the Effects
 * First Aid (rules)
 * Medicine (rules)
 * Dying
 * Regular Damage Recovery
 * Major Wound Recovery
 * Unconsciousness and Death