Track

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 Track (10%) 

With Track, an investigator can follow a person, vehicle, or animal over earth and through plants/leaves. Factors such as time passed since the tracks were made, rain, and the type of ground covered may affect the difficultly level.

Opposing skill/Difficulty level: If tracking someone who is trying to conceal their tracks, the opponent's Stealth skill should be used to set the difficulty level; modifiers might also be applied for the prevailing weather and terrain.


 * Regular difficulty: tracking an animal or human in the forest under normal (temperate) conditions.
 * Hard difficulty: following a trail that is several (or more) days old.

Pushing examples: backtracking and taking more time to study the area; walking in increasing spirals to locate the tracks (taking longer, possibly making more noise and making oneself more visible).

Sample Consequences of failing a Pushed roll: the tracks you are following lead you directly into the path of a hungry bear/lion/cannibal; you find yourself going round and round in circles, and night is falling as you realize you are now totally lost; you follow the tracks, only to be ambushed or caught in a trap laid by the thing you are following.


 * If an insane investigator fails a pushed roll, they will compulsively follow any tracks (convinced they are the right ones) until they are physically restrained or convinced otherwise.