Listen

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 Listen (20%) 

Measures the ability of an investigator to interpret and understand sound, including overheard conversations, mutters behind a closed door, and whispered words in a cafe. The Keeper may use it to determine the course of an impending encounter: was you investigator awakened by that cracking twig? By extension, a high Listen skill can indicate a good level of awareness in a character.

Opposing skill/Difficulty level: Opposing skill/Difficulty level: Listen can be opposed by Stealth when someone is creeping up on you.


 * Regular difficulty: hearing something approaching you (with a Stealth skill of below 50); eavesdropping on a nearby conversation.
 * Hard difficulty: hearing something creep up on you (with a Stealth skill of 50 - 89); eavesdropping on a whispered conversation.

Pushing examples: stopping dead still and listening; getting closer to the presumed source (e.g. putting your ear to the train track or the door); telling everyone to be quiet (making a noise yourself) and then listening.

Sample Consequences of failing a Pushed roll: the "thing" has caught you unawares; you misheard the conversation and get the facts mixed up; you are caught trying to eavesdrop, and find yourself in a very embarrassing predicament.


 * If an insane investigator fails a pushed roll, they become overly sensitive to all sounds and are unable to operate without earplugs or something similar.