Dodge

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 Dodge (half DEX %) 

Allows an investigator to instinctively evade blows, thrown missiles, and so forth. A character may attempt to use dodge any number of times in a combat round (but only once against a specific attack). Dodge can increase through experience, like other skills. If an attack can be seen, a character can try to dodge it. It is impossible to dodge bullets because they cannot be seen when in motion; the best a character can do is to take evasive action that results in being harder to hit ("diving for cover").

Opposing skill/Difficulty level: The Dodge skill is mostly used in combat as part of an opposed roll and so no difficulty level is set.


 * Note: as a combat skill, this cannot be pushed.