Firearms

(Back to Combat)

(see also Firearm Attack Modifiers)

To resolve a firearms attack, make a 1D100 roll and compare the result with the attacker's Firearms skill (using the appropriate specialization).

The firearms roll is not opposed. The difficulty level is determined by the range, with various other factors granting either Penalty or Bonus dice. A failure never deals damage.

 Firearms and the DEX Order 

It takes less time to pull a trigger than to swing a club or sword, therefore readied firearms may shoot at DEX + 50 in the DEX order.

 Range and Firearms Difficulty Levels 

The difficulty level of a firearms skill roll is always set according to range. Each doubling of range above the weapon's listed base range on the Weapons Table increases the difficulty level by one step.


 * Within the base range: Regular difficulty level.
 * Long range (up to twice the base range): Hard difficulty level
 * Very long range (up to four times the base range): Extreme difficulty level