Jump

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 Jump (20%) 

With success, the investigator may leap up or down vertically, or jump horizontally from a standing or running start. When falling, Jump may be used to lessen the potential fall damage.

Judgment must be exercised as to what constitutes a regular jump, a hard jump, or an extreme jump (respectively requiring Regular success, Hard success, and Extreme success). As a guide, a Regular success would be required for an investigator to safely leap down vertically to their own height, jump horizontally from a standing start across a gap for a distance equal to the jumper's own height, or run and then jump horizontally to a distance of twice the jumper's own height. One might achieve double this distance with an Extreme success, although bear in mind the world record for long jump is around 29 feet.

If falling from a height, a successful Jump prepares for the fall, reducing the resultant damage by half.

Opposing skill/Difficulty level:


 * Regular difficulty: safely leap down vertically a distance equal to the jumper's own height; jump horizontally from a standing start, across a gap for a distance equal to the jumper's own height; run and then jump horizontally to a distance of twice the jumper's own height.
 * Hard difficulty: as for a Regular difficulty but increase the distance by 50%; perhaps attempting to jump from a rooftop and through the window of a neighboring building across the alley.

Pushing examples: delaying and taking time to assess the jump; throwing all your weight and force behind the jump - really stretching for it. In some instances a pushed roll is not possible; if one leaps across an abyss one cannot have a second attempt. However, if one is trapped in a pit and jumping to escape, one could have any number of attempts, which would then be summarized by one pushed skill roll.

Sample Consequences of failing a Pushed roll: fall and suffer physical harm; achieve the jump but a valuable possession (of the Keeper's choice) is dropped in the process.


 * If an insane investigator fails a pushed roll, they will become convinced that they can fly.