Ranged and Thrown Weapons

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Ranged missile attacks (such as bows) are treated like firearms (target has the option of Diving for Cover.

Thrown weapons may be opposed with the Dodge skill in the same way as Fighting attacks (see Resolving a Fighting Attack Made Against a Target That is Dodging).

A character may not choose the option of fighting back against a ranged (missile) or thrown weapon attack unless they are within one-fifth of their DEX in feet near the attacker.

Half the attacker's damage bonus is applied to thrown and missile weapons that rely on the user's strength - this applies to bows and slings but not to crossbows.

To resolve a ranged or thrown attack, the Keeper should set a difficulty level as for a firearm attack (see Range and Firearms Difficulty Levels).